// Room class - will contain the state of the room:
#include <math.h>
#include <Windows.h>
#include <mmsystem.h>
#include <d3dx9.h>

struct CUSTOMVERTEX
{
    float x;
	float y; 
	float z;
	DWORD color;
};

class Vec
{

public:
	Vec();
	~Vec();
	float x,y,z;
 	DWORD color;
	double r();
	void drawr();


};
	


Vec::Vec()
{
	x = 1;
	y = 0;
	z = 0;
	color = 0xffff0000;
	//for(int i = 0; i < 9; i++)
	//Arr[i] = i;

}

Vec::~Vec()
{
}

double Vec::r()
{
	return(sqrt(x*x+y*y+z*z));

}

void Vec::drawr()
{

}


